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安装到我的电脑一行命令装好全部 18 个
全部 · 18
animateBuild an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.
animate-expoBuild animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.
animation-performanceKeep web animations inside the frame budget — animate composite-only properties, keep motion off the main thread when the page is busy, and find the cause when an animation drops frames. Covers the layout/paint/composite pipeline, cheaper property swaps, CSS vs WAAPI vs requestAnimationFrame, Motion's hardware-accelerated path, React re-rendering per frame, inherited CSS variable recalculation, blur cost, and when `will-change` actually helps. Use when an animation is janky, choppy, stutters, or drops frames; when choosing which property to animate; when deciding between CSS and JS animation on performance grounds; or when reaching for `will-change` or GPU layers. For choosing easing, duration, or whether to animate at all use animate; for reviewing motion as a whole use review-animations.
animation-vocabularyReverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
apple-designApple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
ask-sonnerGuide to Sonner, the React toast library — install and wire up the Toaster, pick the right toast() call, promise and loading toasts, updating, dismissing and persisting toasts, styling, theming and icons, positioning and multiple toasters. Use when working with Sonner or troubleshooting it — toasts that don't appear, appear twice, lose their styles, ignore Tailwind classes, sit behind a modal, or don't follow dark mode.
break-uiTry to break a piece of UI by feeding it worst-case data — long names, unbreakable emails, one-letter names, missing fields, huge counts, zero items, long labels, non-Latin text, emoji, extreme numbers — then render it behind a "Demo data / Worst case" toggle and report everything that broke, with the fix for each. Use when the user asks to stress-test, break, or find edge cases in a component or screen, or to "try the worst case". For visual design critique use emil-design-eng; for motion use review-animations.
choreographCoordinate several elements that animate together — decide what moves, in what order, how much they overlap, and what stays still — so a group reads as one intentional motion instead of a pile of separate animations. Use when building or fixing a staggered list, a hero entrance, a view swap inside a container, a multi-step flow, an element leaving while its siblings close the gap, a morph between rich states, or any interaction with several moving parts (icon + background + lines, panel + content, items flying into a target). Triggers on — stagger, staggerChildren, delayChildren, animation-delay, sequence, sequencing, orchestration, choreography, cascade, wave, timeline, "one after another", "at the same time", crossfade, popLayout, mode="wait", AnimatePresence mode, hero entrance, list entrance, multi-step, step transition, morph, useAnimate, Promise.all animations, "feels mechanical", "feels robotic", "too much going on", "feels slow to open".
emil-design-engThis skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
find-animation-opportunitiesSearch a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
gesturesBuild drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisses with a gesture — drawers, sheets, swipe-to-dismiss toasts and cards, drag-to-reorder, pull-to-refresh, hold-to-confirm — or when a gesture feels laggy, disconnected from the finger, jumps on release, or can't be caught mid-animation. Triggers on — gesture, drag, draggable, swipe, swipe to dismiss, fling, momentum, velocity, drawer, sheet, bottom sheet, snap points, Vaul, dragConstraints, dragElastic, dragMomentum, onDragEnd, whileDrag, useMotionValue, rubber-band, overscroll, pull to refresh, hold to delete, press and hold, touch-action, dismiss threshold, "doesn't follow my finger", "jumps when I let go", "can't grab it mid-animation".
improve-animationsSurvey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.
mobile-nativeMake a web app feel native on a phone — the small CSS and meta-tag fixes that separate "a website in a browser" from something that feels installed. Covers sticky hover states, tap highlight flashes, the 100vh bug, inputs that zoom the page, laggy taps, pull-to-refresh hijacking scroll, content under the notch, long-press selecting button text, carousels that scroll the wrong way, mismatched status bars, and the rule that you test on real hardware. Use when a web app is being built for or reviewed on mobile, when something "works in Chrome but feels wrong on my phone", when building a PWA, a bottom sheet, a carousel, a full-screen layout, or any touch interaction. For motion itself use animate; for React Native use animate-expo.
pick-ui-libraryPick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.
prototypeBuild multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.
remove-animationsFind the animations an interface doesn't need and remove them — motion on keyboard actions, high-frequency surfaces, functional data, and decoration with no purpose — then clean up what they leave behind. Edits code, but only to subtract; it never adds or retunes motion. Use when the user says the app "feels slow", "has too much animation", "feels over-animated", wants to "tone down the motion", or asks what animations to remove. For finding places that should animate, use find-animation-opportunities; for fixing animations that should stay, use improve-animations or review-animations.
review-animationsReviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
write-swiftHow to write modern Swift well — modeling with value types, Swift 6 data-race safety and approachable concurrency (@concurrent, main-actor-by-default, actors, task groups), protocols and generics (some vs any), API design, performance and ARC, Swift Testing, macros, and the modern language features agents don't know about yet. Use when writing, reviewing, or migrating Swift, or when a concurrency error, a hang, a data race, a retain cycle, or a performance problem needs fixing.

ask-sonner

Guide to Sonner, the React toast library — install and wire up the Toaster, pick the right toast() call, promise and loading toasts, updating, dismissing and persisting toasts, styling, theming and icons, positioning and multiple toasters. Use when working with Sonner or troubleshooting it — toasts that don't appear, appear twice, lose their styles, ignore Tailwind classes, sit behind a modal, or don't follow dark mode.

来源
emilkowalski/skills/skills/ask-sonner · ★ 56,026
版本
715c180(2026年11月9日) · 跟踪 main
许可
MIT
文件
2 个

安装

在 Mac 的「终端」里运行,装到 Claude Code 和 ChatGPT(Codex):

curl -fsSL https://caocan.me/skills/install.sh | bash -s -- ask-sonner

只用系统自带的 curl 和 tar,下载的是上面锁定的版本。想一次装好全部收藏,看安装到我的电脑。

SKILL.md

Working With Sonner

Initial Response

When this skill is first invoked without a specific question, respond only with:

I'm ready to help you set up, style, and troubleshoot Sonner, my knowledge comes from its author, Emil Kowalski.

Do not provide any other information until the user asks a question.

A guide skill for Sonner, the toast library. When a task involves Sonner — wiring it up, rendering toasts, styling them, or fixing them — answer from this file first. Full prop tables for <Toaster /> and toast() live in API.md; read it when you need an exact prop name, type, or default.

Setup

Two pieces, and only two:

  1. One <Toaster />, mounted once, as close to the root as possible (in Next.js: layout.tsx — it works inside server components). Never render it per-page or conditionally; a second mounted Toaster duplicates every toast.
  2. toast() called from client code — event handlers, effects, callbacks. It's a plain function, no hook or provider needed, but it does nothing on the server: in a server action, return the result and call toast() in the client code that receives it.
import { Toaster } from 'sonner'; // once, in layout
import { toast } from 'sonner';   // anywhere client-side

Picking the right call

You want Call
Plain message toast('Title') — add { description } for a second line
Success / error / info / warning icon toast.success('…'), toast.error('…'), etc.
Spinner while you manage state yourself toast.loading('…'), then update it by id
Loading → success/error tied to a promise toast.promise(promise, { loading, success, error }) — success/error accept functions receiving the resolved value/error
Button that does something { action: { label, onClick } } — closes the toast unless onClick calls event.preventDefault(); cancel is the secondary variant
Custom JSX, default toast shell toast(<jsx />)
Custom JSX, no styles at all toast.custom((t) => <jsx />) — headless, t gives you the id to dismiss

Recipes

Update a toast — call toast() again with the same id; only the props you pass change. Switching to toast.success(…, { id }) changes the type. This is how loading → success flows work without toast.promise:

const id = toast.loading('Uploading…');
toast.success('Uploaded', { id });

Persist — { duration: Infinity }. Dismiss — toast.dismiss(id), or toast.dismiss() for all. Read active toasts — useSonner() in React, toast.getActiveToasts() outside it.

Links or components in the text — pass a function for the title or description: toast(() => <a href="…">View</a>).

Multiple toasters — give each an id and target with toast('…', { toasterId: 'canvas' }). Without toasterId, every toaster renders the toast.

Close callbacks — onDismiss fires on close button or swipe; onAutoClose fires on timeout. They are separate; there is no single "closed" callback.

Styling — the escalation ladder

Climb only as far as the change requires; jumping to the top rung too early is fine (it's the recommended end state), lingering in the middle is not.

  1. Defaults — plus richColors on the Toaster for colorful success/error, invert to flip against the theme.
  2. Inline tweaks — toastOptions={{ style: {…} }} on the Toaster for all toasts, or style per toast() call.
  3. Classes on parts — toastOptions={{ classNames: { toast, title, description, actionButton, cancelButton, closeButton } }}. Sonner's injected styles win the cascade, so every class needs !important (Tailwind: !text-red-900). If you're marking more than a few things important, stop — go headless.
  4. Headless — toast.custom() with your own JSX, keeping Sonner's positioning, stacking, and swipe. The recommended approach for a design-system toast: wrap it in your own toast() abstraction. (unstyled: true exists as a halfway house, but headless gives more control for the same effort.)

Icons — swap defaults per-type with the Toaster's icons prop, per-toast with icon, remove with null.

Theme — theme defaults to 'light' and does not track the OS. Pass theme="system", or wire your theme provider: <Toaster theme={resolvedTheme} /> from next-themes.

Troubleshooting

Symptom Cause → fix
Toast never appears No <Toaster /> mounted, or it unmounted (conditional render, per-page placement). Mount one at the root. If calling from a server action: toast() is client-only — call it with the action's result on the client.
Same toast appears twice Two Toasters mounted (layout and page) — keep one. Or toast() fired in an effect under React StrictMode's dev double-invoke — fire from the event handler instead, or pass a stable id so the second call updates rather than duplicates.
Tailwind/CSS classes have no effect Default styles override them. Mark them !important, or use unstyled / headless (see the ladder above).
Toasts render completely unstyled (common in Astro, view transitions) Sonner's injected stylesheet was lost — import it explicitly in a layout: import 'sonner/dist/styles.css'.
Unstyled inside Shadow DOM Styles land in document.head, not the shadow root. Copy the style tag whose text includes [data-sonner-toaster] into the shadow root.
Toast behind a modal/overlay, or clipped An ancestor creates a stacking context (transform, filter, overflow) or the overlay out-z-indexes the toaster. Move <Toaster /> to the document root, outside any dialog/portal container.
Dark mode ignored theme defaults to 'light' — set theme="system" or pass the resolved theme (see Theme above).
Success/error look gray, not green/red That's the default. Add richColors to the Toaster.
Toast never closes duration: Infinity, dismissible: false, or a toast.promise whose promise never settles — the loading toast waits forever.
toast.promise stuck on loading It needs a promise (or a function returning one) as its first argument, and the promise must actually resolve/reject.
Swipe-to-dismiss goes the wrong way / doesn't work Directions derive from position. Override with swipeDirections on the Toaster.
Toast shows up in every toaster Multiple toasters need targeting: give each Toaster an id and pass toasterId in the toast() call.
Toasts too close to the screen edge on mobile offset (desktop, default 32px) and mobileOffset (<600px, default 16px) — numbers, CSS strings, or per-side objects.

包含的文件

2 个文件
  • API.md
  • SKILL.md