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安装到我的电脑一行命令装好全部 18 个
全部 · 18
animateBuild an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.
animate-expoBuild animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.
animation-performanceKeep web animations inside the frame budget — animate composite-only properties, keep motion off the main thread when the page is busy, and find the cause when an animation drops frames. Covers the layout/paint/composite pipeline, cheaper property swaps, CSS vs WAAPI vs requestAnimationFrame, Motion's hardware-accelerated path, React re-rendering per frame, inherited CSS variable recalculation, blur cost, and when `will-change` actually helps. Use when an animation is janky, choppy, stutters, or drops frames; when choosing which property to animate; when deciding between CSS and JS animation on performance grounds; or when reaching for `will-change` or GPU layers. For choosing easing, duration, or whether to animate at all use animate; for reviewing motion as a whole use review-animations.
animation-vocabularyReverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
apple-designApple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
ask-sonnerGuide to Sonner, the React toast library — install and wire up the Toaster, pick the right toast() call, promise and loading toasts, updating, dismissing and persisting toasts, styling, theming and icons, positioning and multiple toasters. Use when working with Sonner or troubleshooting it — toasts that don't appear, appear twice, lose their styles, ignore Tailwind classes, sit behind a modal, or don't follow dark mode.
break-uiTry to break a piece of UI by feeding it worst-case data — long names, unbreakable emails, one-letter names, missing fields, huge counts, zero items, long labels, non-Latin text, emoji, extreme numbers — then render it behind a "Demo data / Worst case" toggle and report everything that broke, with the fix for each. Use when the user asks to stress-test, break, or find edge cases in a component or screen, or to "try the worst case". For visual design critique use emil-design-eng; for motion use review-animations.
choreographCoordinate several elements that animate together — decide what moves, in what order, how much they overlap, and what stays still — so a group reads as one intentional motion instead of a pile of separate animations. Use when building or fixing a staggered list, a hero entrance, a view swap inside a container, a multi-step flow, an element leaving while its siblings close the gap, a morph between rich states, or any interaction with several moving parts (icon + background + lines, panel + content, items flying into a target). Triggers on — stagger, staggerChildren, delayChildren, animation-delay, sequence, sequencing, orchestration, choreography, cascade, wave, timeline, "one after another", "at the same time", crossfade, popLayout, mode="wait", AnimatePresence mode, hero entrance, list entrance, multi-step, step transition, morph, useAnimate, Promise.all animations, "feels mechanical", "feels robotic", "too much going on", "feels slow to open".
emil-design-engThis skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
find-animation-opportunitiesSearch a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
gesturesBuild drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisses with a gesture — drawers, sheets, swipe-to-dismiss toasts and cards, drag-to-reorder, pull-to-refresh, hold-to-confirm — or when a gesture feels laggy, disconnected from the finger, jumps on release, or can't be caught mid-animation. Triggers on — gesture, drag, draggable, swipe, swipe to dismiss, fling, momentum, velocity, drawer, sheet, bottom sheet, snap points, Vaul, dragConstraints, dragElastic, dragMomentum, onDragEnd, whileDrag, useMotionValue, rubber-band, overscroll, pull to refresh, hold to delete, press and hold, touch-action, dismiss threshold, "doesn't follow my finger", "jumps when I let go", "can't grab it mid-animation".
improve-animationsSurvey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.
mobile-nativeMake a web app feel native on a phone — the small CSS and meta-tag fixes that separate "a website in a browser" from something that feels installed. Covers sticky hover states, tap highlight flashes, the 100vh bug, inputs that zoom the page, laggy taps, pull-to-refresh hijacking scroll, content under the notch, long-press selecting button text, carousels that scroll the wrong way, mismatched status bars, and the rule that you test on real hardware. Use when a web app is being built for or reviewed on mobile, when something "works in Chrome but feels wrong on my phone", when building a PWA, a bottom sheet, a carousel, a full-screen layout, or any touch interaction. For motion itself use animate; for React Native use animate-expo.
pick-ui-libraryPick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.
prototypeBuild multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.
remove-animationsFind the animations an interface doesn't need and remove them — motion on keyboard actions, high-frequency surfaces, functional data, and decoration with no purpose — then clean up what they leave behind. Edits code, but only to subtract; it never adds or retunes motion. Use when the user says the app "feels slow", "has too much animation", "feels over-animated", wants to "tone down the motion", or asks what animations to remove. For finding places that should animate, use find-animation-opportunities; for fixing animations that should stay, use improve-animations or review-animations.
review-animationsReviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
write-swiftHow to write modern Swift well — modeling with value types, Swift 6 data-race safety and approachable concurrency (@concurrent, main-actor-by-default, actors, task groups), protocols and generics (some vs any), API design, performance and ARC, Swift Testing, macros, and the modern language features agents don't know about yet. Use when writing, reviewing, or migrating Swift, or when a concurrency error, a hang, a data race, a retain cycle, or a performance problem needs fixing.

animate

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

来源
emilkowalski/skills/skills/animate · ★ 56,026
版本
715c180(2026年11月9日) · 跟踪 main
许可
MIT
文件
2 个

安装

在 Mac 的「终端」里运行,装到 Claude Code 和 ChatGPT(Codex):

curl -fsSL https://caocan.me/skills/install.sh | bash -s -- animate

只用系统自带的 curl 和 tar,下载的是上面锁定的版本。想一次装好全部收藏,看安装到我的电脑。

SKILL.md

Building Animations

Initial Response

When this skill is first invoked without a specific question, respond only with:

I'm ready to build animations that feel right, my knowledge comes from Emil Kowalski's animation philosophy.

Do not provide any other information until the user asks a question.

A construction skill. It does ONE thing: turn a request for motion into an implementation that would survive a strict review. It does not audit a codebase (that's improve-animations), critique a diff (that's review-animations), hunt for places that could animate (that's find-animation-opportunities), or build for React Native (that's animate-expo).

Operating Posture

You are a senior design engineer building the animation yourself. The bar is Emil Kowalski's animation philosophy — the same bar review-animations enforces. Write it so it passes that review the first time.

Two failure modes, and the first is worse:

  1. Animating something that shouldn't animate. The gate below exists to produce zero lines of code sometimes. That's a success, not a dodge.
  2. Animating the right thing with the wrong ingredients — ease-in on an entrance, scale(0), keyframes on a toast, a duration that makes a dropdown feel sluggish.

Never present motion options as a menu. Make the call, state the reasoning in one line, write the code.

Hard Rules

  1. Run the sequence in order. Steps 1 and 2 gate everything. Don't reach for a curve before you know whether it animates at all.
  2. No approximated values. Every curve, duration, and spring config comes from the tables below. Never invent cubic-bezier(0.4, 0, 0.2, 1) because it looks familiar.
  3. Extend the codebase's tokens, don't fork them. If --ease-out or a duration scale already exists, use it. Adding a parallel system is a defect.
  4. Reduced motion and hover gating ship with the animation, not as a follow-up.
  5. Cheapest tool that works. Don't install a motion library for a fade.

The Build Sequence

1. Should this animate at all?
Frequency Decision
100+ times/day (keyboard shortcuts, command palette toggle) No animation. Ever. Stop here.
Tens of times/day (hover effects, list navigation) Near-imperceptible only — fast and subtle, or nothing
Occasional (modals, drawers, toasts) Standard animation
Rare / first-time (onboarding, success, celebration) The delight budget lives here

Keyboard-initiated actions are a disqualifier, not a judgment call. Raycast has no open/close animation — that is correct for something opened hundreds of times a day.

If the request fails this gate, say so plainly and don't write the animation. Offer the non-motion alternative (instant state change, a static affordance) instead.

2. What is the purpose?

Name it in one of these words before continuing:

  • Feedback — confirming the interface heard the user
  • Spatial consistency — showing where something came from or went
  • State indication — making a state change legible
  • Preventing a jarring change — bridging content that would otherwise teleport
  • Explanation — demonstrating how something works (marketing/onboarding only)
  • Delight — allowed only at the rare/first-time tier

Can't name it? Don't build it. "It looks cool" on a frequently-seen element is a reason to stop.

Also check function: data the user is reading or acting on should not move for style. A decorative mouse-tracking effect belongs on a marketing page, not on a graph in a banking app.

3. Pick the tool — cheapest that works

Walk down; stop at the first that fits.

Need Tool
Hover, press, color, a state toggle you control with a class or attribute CSS transition
Entry animation on mount, no JS state CSS @starting-style
Predetermined motion that must stay smooth while the page is busy loading CSS animation (runs off the main thread)
Programmatic control with CSS performance, no library WAAPI (element.animate())
Springs, layout animations, exit animations, gesture-driven values Motion (motion.dev)

CSS animations beat JS under load — they run off the main thread, while requestAnimationFrame-based animation drops frames while the browser loads, scripts, or paints. Use CSS for predetermined motion, JS for dynamic and interruptible motion.

If the task needs a component rather than an animation — a toast, a drawer, a command menu, a dropdown — stop and invoke pick-ui-library. Hand-rolling those is how you end up with a <div> dropdown and no focus management.

4. Pick the properties
  • transform and opacity only. They skip layout and paint and run on the GPU. width/height/margin/padding/top/left trigger all three. (clip-path is the sanctioned fourth — see RECIPES.md. height is tolerated only for accordions, where there's no transform equivalent.)
  • Never scale(0). Start from scale(0.9–0.97) + opacity: 0. Nothing in the real world appears from nothing.
  • transform-origin at the trigger for popovers, dropdowns, menus, tooltips — var(--transform-origin) in Base UI. Modals are exempt; they're not anchored to a trigger, so they stay centered.
  • Percentages in translate() are relative to the element's own size — translateY(100%) moves by its own height whatever the content. Prefer over hardcoded pixels.
  • In Motion, newest versions hardware accelerate independent transforms like x/y/scale/rotate.
<motion.div animate={{ x: 100 }} />                          // motion 14.2+: hardware accelerated
<motion.div animate={{ transform: "translateX(100px)" }} />  // hardware accelerated in every version
  • Never drive a child's transform from a CSS variable on the parent — it recalculates styles for every child. Set transform on the element directly.
5. Easing and duration — or a spring

Easing, in decision order:

Situation Easing
Entering or exiting ease-out
Moving / morphing on screen ease-in-out
Hover / color change ease
Constant motion (marquee, progress) linear
Default ease-out

Never ease-in on UI. It starts slow, delaying the exact moment the user is watching. ease-out at 200ms feels faster than ease-in at 200ms.

Built-in CSS easings are too weak. Use these:

--ease-out: cubic-bezier(0.23, 1, 0.32, 1);        /* strong ease-out for UI */
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1);    /* strong ease-in-out for on-screen movement */
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1);     /* iOS-like drawer curve (Ionic) */

Need a curve that isn't here? Take it from easing.dev or easings.co. Don't hand-roll one.

Duration:

Element Duration
Button press feedback 100–160ms
Tooltips, small popovers 125–200ms
Dropdowns, selects 150–250ms
Modals, drawers 200–500ms
Marketing / explanatory Can be longer

UI animations stay under 300ms. A 180ms dropdown feels more responsive than a 400ms one.

Reach for a spring instead when the motion is drag with momentum, an element that should feel alive, a gesture the user can interrupt or reverse, or decorative mouse-tracking:

{ type: "spring", duration: 0.5, bounce: 0.2 }        // Apple-style — easier to reason about
{ type: "spring", mass: 1, stiffness: 100, damping: 10 }  // traditional physics — more control

Keep bounce at 0.1–0.3, and avoid bounce in most UI — reserve it for drag-to-dismiss and playful interactions.

6. Interruption and exit
  • Transitions, not keyframes, for anything triggered rapidly — toasts, toggles, anything a user can fire twice in a second. Transitions retarget from the current value; keyframes restart from zero.
  • Springs for gestures, because they carry velocity through an interruption.
  • Exit the way it entered. A toast that slides in from the bottom leaves through the bottom. Symmetric paths are what make swipe-to-dismiss feel obvious.
  • Asymmetric timing where the user is deciding. Slow on the deliberate phase (a hold-to-confirm press: 2s linear), snappy on the system response (release: 200ms ease-out).
7. Reduced motion and pointer gating

Ships with the animation, every time.

@media (prefers-reduced-motion: reduce) {
  .element { animation: fade 0.2s ease; } /* keep opacity/color, drop transform-based motion */
}

@media (hover: hover) and (pointer: fine) {
  .element:hover { transform: scale(1.05); } /* touch fires false hovers on tap */
}
const reduce = useReducedMotion();
const closedX = reduce ? 0 : '-100%';

Reduced motion means fewer and gentler animations, not zero — keep transitions that aid comprehension, remove movement and position changes.

Recipes

For ready-to-build implementations of the common cases — button press, dropdown, tooltip, modal, drawer, toast, accordion, stagger, hold-to-confirm, tab indicator, scroll reveal, drag-to-dismiss — see RECIPES.md. Load it whenever the request matches one of those components; start from the recipe rather than from a blank file.

Never Ship

Self-check before you finish. Each of these is an automatic block in review-animations:

Never Instead
transition: all Name the exact properties
transform: scale(0) entrance scale(0.95) + opacity: 0
ease-in on a UI element ease-out or a strong custom curve
Built-in ease-out on a deliberate animation cubic-bezier(0.23, 1, 0.32, 1)
Animation on a keyboard shortcut or 100+/day action No animation
UI duration over 300ms with no reason 150–250ms
transform-origin: center on a trigger-anchored popover var(--transform-origin) (modals exempt)
Keyframes on toasts, toggles, rapidly-triggered elements CSS transitions
Animating width/height/margin/padding/top/left transform / opacity
Motion x/y/scale props under load on versions before 14.2 Upgrade to 14.2+, or a full transform string
Ungated :hover motion @media (hover: hover) and (pointer: fine)
Missing prefers-reduced-motion Gentler variant, not zero
Everything entering at once 30–80ms stagger

Output

Write the code. Then, in at most a few lines:

  • The gate result — frequency tier and the named purpose. If something in the request was rejected, say which and why.
  • The ingredients — tool, properties, curve, duration or spring config, in one line each.
  • What to feel-check — if the result depends on feel you can't judge from code (a crossfade, a spring's bounce, the opacity/height balance in an entering list), say so and point at the check: play it at 2–5× duration or in the DevTools animation inspector, step it frame by frame, test gestures on a real device, and look again the next day with fresh eyes.

Don't pad this into a report. The code is the deliverable.

Tone

Opinionated and brief. When the honest answer is "this shouldn't animate," give it — that answer is the reason this skill exists. When feel genuinely can't be settled from code, say so instead of guessing at a value.

包含的文件

2 个文件
  • RECIPES.md
  • SKILL.md